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Author Topic: 1/10/2011 Update Changelog  (Read 9234 times)
Hacktank
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« on: January 10, 2011, 09:11:32 PM »

Yep, another one, its a miricle!

Lots of good stuff this time folks:

New skills:
Vulture
Fog Shield

Skill Changes
Rage is no longer time based, it is a toggleable skill that drains mana constantly while on
Did some major nerfing of a lot of skills (increased cooldowns, mana/soul cost, ect)

There should also be more high lvl bots now. I had to change the amount of zombies from 24 to 16, this will hopefully decrease crashes. If not, ill put it back to 24.

Also did some behind the scenes optimization.
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« Reply #1 on: January 10, 2011, 10:17:42 PM »

After so long with no updates, it begins. Time to try it out.. I still haven't.
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« Reply #2 on: January 10, 2011, 11:02:53 PM »

Really Nice!!
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« Reply #3 on: January 14, 2011, 07:16:28 AM »

Absolutly love the new skills! Though I think Rage is rather underpowered now that the spell drains more and more mana. I'm not against the idea, but the amount should be less (how is it determined anyway). I also think the bots are too hardcore now, since lowies couldn't kill Grims and Elite Slicers if they could empty 50 magazines on them. Either change the zombies so that they have an amount of HP determined by the average level or change the wave system again and let less high-level zombies appear. 
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« Reply #4 on: January 14, 2011, 12:17:09 PM »

Rage absolutely destroys my mana. I look once, it's full, in about 30 seconds, a whole load of it is gone. And killing most of the zombies don't replenish it much.

Speaking of the zombies, impossible to kill. Blasting them up and still shot down in seconds.
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"As long as I get phone calls from the Museum of Modern Art, that all the film buffs love it, that's a residual. It isn't a financial residual and it isn't an artistic residual, but it's an ego residual."

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« Reply #5 on: January 14, 2011, 02:58:40 PM »

You arent supposed to be able to rage 100% of the time, thats the point. If you are getting a continuous stream of kills your mana will increase, not decrease.

@Dark, /skillinfo rage
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« Reply #6 on: January 14, 2011, 05:27:12 PM »

You can't get a streak when the zombies are impossible to kill.
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« Reply #7 on: January 15, 2011, 12:45:34 AM »

I don't even want to touch my account anymore, because it's just too hard to kill zombies. If there were even less zombies (8-10) it'd somehow be reasonable, but you just don't have the time to kill something. Either set the amount of zombies to an even lower amount or change Rage back to how it was before the update and change its cost to 30.
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« Reply #8 on: January 15, 2011, 12:48:50 AM »

Sigh, right when the pubes of the script drop they are forced back up. Fine. I will lower the zombie's lvl.
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« Reply #9 on: January 15, 2011, 11:04:15 PM »

That's a good idea, preffer more zombies with low power.
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« Reply #10 on: January 16, 2011, 05:54:07 PM »

dont be sad one of your major changes failed epicly to please the people hacktank lol. its just that the zombies need to balance out in the levels, then gradually raise. level 1 zombies should be regulate, 20, put in some slicers/kamakazi 40 elite slicers and so on. and let the bot value drop so the newbs can actually hit something.  Cry
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« Reply #11 on: January 16, 2011, 11:02:42 PM »

Ok, finagled the botval some more, and set to max bots to 20.
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« Reply #12 on: January 29, 2011, 09:07:30 PM »

Okay, I think we need to make up some non-explosive mid-level zombies now! Every time I play there's like 5 Ghouls and a bunch of Nitros rushing through the corridors blowing everything the hell up whenever a player looks at them wrong Grin
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« Reply #13 on: January 29, 2011, 10:10:14 PM »

I noticed that too, when I was on my low level. Ghouls are like, the most respawning things I saw. It was so sfdabfhbsa.
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« Reply #14 on: January 30, 2011, 04:33:56 AM »

You can help by making suggestions for new midlevel zombies.
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