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Author Topic: 1/2/2011 Update 1.5.0 Changelog  (Read 9242 times)
Hacktank
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« on: January 02, 2011, 12:26:37 AM »

Exciting things, very exciting

Auto backup restoration system!
This -should- have the server automatically restore from the newest backup, usually only 20 minutes old.

Health system revamp
This under-the-hood change should reduce lag and crashing.
features:
zombies cant get health packs anymore
random selfkills should be gone, if not they will be easier to debug

Gun changes
I have gave the ruger back some of its oomf, it shoots shotgun pellets again
I have also made the barret much more damaging and made it far far far more accurate while moving, you still have to be pretty still for a perfect shot tho.
I have nerfed the degals.

Feedback plz
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DarkCrusade
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« Reply #1 on: January 02, 2011, 01:33:59 AM »

Comment on weapon balance:

-Ruger: Top changes!
-Barret: A step into the right direction. What's the value of movement accuracy?
-Steyr: Definetly needs more ammunition. 15 should do great I think.
-Spas: Can has lower fire interval?

The problems I see are Barret - noone uses it, and that for a reason - and secondaries. Right, everyone forgets about them. The chainsaw is completly unusable due to lags but must remain the way it is. A buff of the chainsaw would totally screw the current balance. The SOCOM doesn't deal enough damage, so players will rather wait for their primary gun to reload than to change weapons. Since the LAW got nerfed it's not used as well.

---

Comment on skills:

There are some skills which are used, but most active skills aren't. Skills like Push, Wave and Mine can use a buff in damage. But I'm curious which skills you want to add. Do you know which already?

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fredoskimb
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« Reply #2 on: January 07, 2011, 01:57:34 PM »

what are you talking about i use barret the most ^^ no 1 uses it? almost half of the players uses it to when i play.. lawl dark you need to look around some more ^^ maybe you play at the wrong occasions
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DarkCrusade
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« Reply #3 on: January 07, 2011, 02:15:26 PM »

I'm sorry, what? The only time I've seen someone using it was after the most recent changes when someone tested whether it's better now. He left 1 minute later shouting something like "FUCK IT, BARRET STILL SUCKS".

Really, compare it to other guns. Ruger hold zombies off just like the Barret does, but deals more damage and lets you boost. Rage+MP5 kills pretty much anything and you can still advance really fast. Of all guns, I think the Barret needs a buff the most.
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fredoskimb
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« Reply #4 on: January 07, 2011, 02:17:38 PM »

I'm sorry, what? The only time I've seen someone using it was after the most recent changes when someone tested whether it's better now. He left 1 minute later shouting something like "FUCK IT, BARRET STILL SUCKS".

Really, compare it to other guns. Ruger hold zombies off just like the Barret does, but deals more damage and lets you boost. Rage+MP5 kills pretty much anything and you can still advance really fast. Of all guns, I think the Barret needs a buff the most.
look for Aqua(something) Dot and Zombie current most kills^^
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« Reply #5 on: January 07, 2011, 02:27:28 PM »

You really should trust me when I say the Barret is one of the least used guns. Just look here and see where the Barret is.
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fredoskimb
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« Reply #6 on: January 07, 2011, 02:35:00 PM »

though of reseting those wep stats?
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Hacktank
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« Reply #7 on: January 07, 2011, 02:54:26 PM »

The weapons stats have not been reset ever. All the stats on that page have been adding up since the server move long ago.
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fredoskimb
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« Reply #8 on: January 07, 2011, 02:57:02 PM »

The weapons stats have not been reset ever. All the stats on that page have been adding up since the server move long ago.
how about 2 diffrent stats? 1 show all over and 1 that show from everytime you change the script? doing so you can see what weapon ppl prefer more over the change you do in the script? ^^ like a public opinion without asking^^
« Last Edit: January 07, 2011, 02:58:53 PM by fredoskimb » Logged

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DarkCrusade
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« Reply #9 on: January 07, 2011, 03:08:16 PM »

Not possible.
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fredoskimb
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« Reply #10 on: January 07, 2011, 03:11:51 PM »

Not possible.
how is it no.....? you just need to write down the stats(now) then look at the stat before adding the new script and reduce the number with the rememberd stats... so how?
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« Reply #11 on: January 07, 2011, 03:42:01 PM »

As I stated: You cannot do such a thing.
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fredoskimb
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« Reply #12 on: January 07, 2011, 03:44:10 PM »

As I stated: You cannot do such a thing.
o.o
419062 kills with hk atm remember and before hacktank updates his server's script just reduce 419062 with the kills at that point before script change.... simple....
« Last Edit: January 07, 2011, 03:46:27 PM by fredoskimb » Logged

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« Reply #13 on: January 07, 2011, 03:45:17 PM »

Sorry, I thought you were talking about the stats itself updating. Pen&Paper should work. I can't be arsed to do such a thing, though
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fredoskimb
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« Reply #14 on: January 07, 2011, 03:47:20 PM »

Sorry, I thought you were talking about the stats itself updating. Pen&Paper should work. I can't be arsed to do such a thing, though
pen and paper?
NOTEPAD! cheap and it saves on pencils ^^ including tree's
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