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61  Server / Skills / Autocast | PSG on: January 07, 2011, 09:09:05 AM
Autocast: Autocast is a feature which is available for all skills which have a certain duration. Whenever the skill expires, it is automatically recasted so you don't need to care about it anymore. In the heat of combat, activating 4 different skills steals precious time. Time which is needed to survive incoming zombiewaves. However, since this'd be to your very advantage, casting cost should be increased by 25%. This wouldn't be available for skills like the PSG, though.

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PSG: I think the PSG is a bit underpowered right now. Yeah, I hear some of you scream already, but in fact, at higher levels it is only needed to defend some point, in most cases the base with your flag. Eversince, typing the command /psg after summoning a PSG removed it. I think it should be changed so typing the command again reloads it and you should be able to remove it by typing /psgr so it's easier to use. Actually, I think the PSG should be removed when you die and the cost should be lowered so low-levlers can cast it more often and of course increase its damage a tad (most of you will not remember the time when you just reached lvl 15 and learned PSG, but it's pretty hard to summon). This is not like a makeover, but rather an act of balancing it, because it is actually ridiculously weak when you compare it to skills like Rage which enable you to 1-hit-kill the John Doe-Zombie with a MP5.
62  Server / Skills / Re: Mass summons on: January 07, 2011, 08:58:36 AM
I do agree, this'd be a nice addition and could balance the Barret a bit imo. Ruger should spawn another Ruger, and Barret 1 or 2.
63  Server / Skills / Re: Skill Balance on: January 07, 2011, 08:31:39 AM
That's the curse of the developer Tongue It's like that with any RPG out there. If you take into account what experienced players suggest and ignore the "I want a buff, because I cannot kill 50k zombies at once"-people it's totally fine.
64  Server / Skills / Skill Balance on: January 05, 2011, 06:49:14 AM
I think the current balance needs some twists. Skills like Rage and PSG - which kill hordes of enemies - are too cheap. Rage costs 9 Mana on max level and PSG 20. I suggest increasing Rage to 25 and PSG to 30. I wouldn't mind if the PSG would fire a bit faster as well Tongue
65  Server / Zombies / Re: Cursed zombies on: January 04, 2011, 12:40:41 PM
That's something I miss from the old !KY Zombiesurvival: Manadraining zombies. I'd support manadraining zombies if they'd ranged weapons without dealing normal damage.
66  Server / Zombies / Re: Cursed zombies on: January 04, 2011, 05:10:35 AM
Those high-level zombies are either really tough (Mummy/Demon/Grim) or have a nice killing range (Slicer/Kamikazi). This one has already infinite range, because you'd even be cursed if your PSG kills it. Personally, I don't think ZRPG needs to be Final Fantasy.
67  Server / Bugs / Re: Zombies with wrong weapons on: January 02, 2011, 01:44:54 AM
Happened once, yes.
68  Official / News / Re: 1/2/2011 Update 1.5.0 Changelog on: January 02, 2011, 01:33:59 AM
Comment on weapon balance:

-Ruger: Top changes!
-Barret: A step into the right direction. What's the value of movement accuracy?
-Steyr: Definetly needs more ammunition. 15 should do great I think.
-Spas: Can has lower fire interval?

The problems I see are Barret - noone uses it, and that for a reason - and secondaries. Right, everyone forgets about them. The chainsaw is completly unusable due to lags but must remain the way it is. A buff of the chainsaw would totally screw the current balance. The SOCOM doesn't deal enough damage, so players will rather wait for their primary gun to reload than to change weapons. Since the LAW got nerfed it's not used as well.

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Comment on skills:

There are some skills which are used, but most active skills aren't. Skills like Push, Wave and Mine can use a buff in damage. But I'm curious which skills you want to add. Do you know which already?

69  Server / Bugs / Zombies with wrong weapons on: January 02, 2011, 01:12:51 AM
I noticed a new bug after the most recent update: bots with wrong weapons. Till now I've only seen a Turncoat with a saw, which wasn't changed. It'd be cool if onPlayerDamage checked whether the weapon is the right one, and if the bot holds the wrong weapon it doesn't deal any damage until the weapon changes again.
70  Server / General / Re: Newbie kicking on: January 01, 2011, 02:54:23 PM
It's not possible.
71  Server / Bugs / Re: Invisible gostek at maxed server on: December 29, 2010, 01:07:03 AM
Yeah, I knew that Wink Pretty interesting mechanic
72  Server / Skills / Re: Skill suggestions on: December 27, 2010, 11:31:45 PM
Added more ideas and updated the structure of the first post so it's easier to find stuff. Some descriptions overworked. Number of suggestions yet: 37 Tongue
73  Server / Bugs / Re: Invisible gostek at maxed server on: December 24, 2010, 07:11:18 PM
Well, zombies make crazy shit happening - for example when you weild a Ruger and they gang up on you, all crouching in front of you, attacking the air, and suddenly one gets boosted towards you (cannonzombie? xD). It may be related to the server, but not to the script.
74  Server / Bugs / Re: Invisible gostek at maxed server on: December 23, 2010, 01:48:47 PM
This is something only happening to you, as I have not experienced anything that is even comparable to your problem or have heard of someone else with the same problem, so I guess this has to do with a mix of a lagging server, a lot of zombies and a bad internet connection. If you use a WLAN connection, try moving your PC closer to the router somehow. If not, have fun with the bug Tongue
75  Other / Art / Re: Happy holidays on: December 19, 2010, 01:19:51 AM
Some bots are rather funny Cheesy
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