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16  Server / General / Re: Sup on: December 21, 2012, 08:01:35 PM
By roundup do you mean the one that chose and spawned the zombies? If so, one of the zombie values in the file must be 0 so that it can spawn enough of them to fill the slots that arent filled with higher level zombies. And I have been getting into minecraft modding, I am thinking about remaking the mod in minecraft, it seems like that could be awesome, it being 3d and all.

Edit, now that I have given it some thought, I dont see how anything similar to zrpg could work with minecraft's systems.
17  Server / General / Re: Sup on: December 02, 2012, 04:10:35 AM
I don't see that server up squiddy. Is it for an older soldat version? But I may host the server again soon, I was looking at the new rasperry pi minicomputer, not sure if its powerful enough to run it or not tho... Also what kind of improvements? :p
18  Server / Zombies / Re: zombie flamer bug on: June 11, 2012, 01:38:25 PM
I don't run any soldat servers anymore, I released the ZRPG script publicly a while ago. Whoever is running the server you got banned from didn't configure the settings properly to allow flamers. You will have to find a way to contact the owner of that server.
19  Other / Programming / Re: HGL Hacktank Graphics Library on: September 07, 2011, 08:17:31 PM
Ok, now it is actually usable, lol. You can remove window borders, resize and move the window from commands, do full rendering, load/display fonts and textures and much more. It manages texture loading and management internally. Here is a new (much better) video showing its many window performance. The recording program actually killed the framerate pretty bad, without it going i can get 10+ frames per sec on 400 windows at the same time that are all on screen, rendering a poly and the text "FPS: x". Anyway, new video link: If you other programmers want to try it out ill send you a zip.

PS: With my new domain name, Hacktank.INFO, I think im going to start a development blog Cheesy.
20  Other / Programming / HGL Hacktank Graphics Library on: September 05, 2011, 01:58:43 PM
Hello all, yesterday I started a project im calling HGL, or rather, Hacktank Graphics Library. Its purpose is to allow an infinite amount of OpenGL windows to be created through an object oriented approach. It is a DLL, so updates are easy. At this point multiple windows work, drawing to each window independently works, working on texture handling at the moment. Check out this video Cheesy :
21  Server / Help / Re: Password Refresh on: August 31, 2011, 01:20:09 PM
Sorry about that man, for the last few months I have been unable to access the files on my server. So I havnt been able to perform any maintenance on the save files. I have tried to contact my server host numerous times with no response of any kind, so, at the moment there is nothing I can do.
22  Server / Bugs / Re: Skills deleted (fixed thanks to Copycat [1]); Account problem on: May 07, 2011, 12:04:31 PM
Ok, your account should be resorted to lvl 25.
23  Server / Maps / Re: Current Maplist / Mappack Download on: May 06, 2011, 02:04:56 PM
To tell the truth these are ALL the good zombie maps that i could find anywhere as of the opening of this site (plus a couple since then).
24  Server / Bugs / Re: Flood kick on: April 22, 2011, 11:24:00 AM
Yes, I'm always getting unbanned, but it's slighty annoying. Anyway, if there's nothing else to do with it, i am rly unlucky :/

I got kicked for 15 minutes, not for 20 how it says, but i don't think it's big difference.

#edit 2
I get kicked almost everytime i use ruger, especially when buckshot hits about 3 or more zombies. Same with good run with AK-74 (yes, in Soldat it's 74 not 47) and Loot Ammo, when I go almost without reload. Same happens with MP5. Flamer has (almost) no reload, so happens same. If I don't use ruger like fast *paf* *paf* *paf*, just slow *paf*          *paf*, I don't get kicked. I didn't tried to use spas. but i think it would happen same. Ah, PSG makes same, flood kick. Sometimes turret, but it overheats fast.That's why i use: DE, instead of <3 MP5, Barret M82A1 instead of Ruger-77, and as secondary Law M72. I feel like playing demo, which excludes MP5, Ruger, AK-74, FN Minimi, Flamer, PSG and maybe some more (maybe Wave?). If that could help you, it should be good. I think flood kick is for sending too much packets with "bullets", i mean whick buckshot hits which zombie etc. You can too search in script (but i think it's in source of Soldat) kick for 20 mins and 15 mins. But I am afraid that's rather in source. So, summarizing, maybe something from this sh*t could help you.

#edit 3
Oh, and one more thing. I downloaded your ZRPG from forum, probably 1.9.1 version, i played some (logged as admin in Soldat) and i saw in console spam that it's trying to kick me, but can't because i'm admin. So it seems to be here from older versions, but i didn't see that before (i played here about 6 months ago, there was another IP, and maybe soldat 1.4.2 if i'm right).

I dont get any notification when you do an edit, didnt even know you added information.

@edit2 You are correct about the origin of the problem. I think the new settings at the bottom of [network] may let me increase the packetflood cap.

@edit3 That version is incredibly old, the current one on the server doesn't share even a single line of code with that one.

I dont think there is a way to change the amount of time you get kicked for, but there may be a backhanded way to script out of it.
25  Server / Bugs / Re: Flood kick on: April 17, 2011, 11:27:35 AM
This is indeed a bad bug. It seems to happen when theres a lag spike. It says everyone is flooding, but sometimes someone is unlucky and it kicks them even tho i told the server to ignore floodkicks.

You did get unbanned after 20 mins didnt you?
26  Server / Help / Re: banned users on: April 08, 2011, 06:32:53 PM
Hmm, this is a weird bug. I believe it is because of the way soldat removes people from the banlist combined with a crash at the exact wrong time. Either way, it should be fixed.

Hack's a little weird. He could appear any time of day without notice. He's.. odd like that (haha).
Damn straight.

Btw, since nothing seems to be working on disabling votekick ive set the required percent to 99999%, lets see if that does the trick.
27  Server / General / Re: Wtf. on: April 06, 2011, 03:40:48 PM
Actually, his remark was apt. With his name he could be banned for frivolous votekicking.
28  Server / Player Reports / Re: Post Format on: April 03, 2011, 11:49:20 AM
Have u got ARSSE??

Of coarse.

Is there command for example !admin? I think that is not.

Yes, but it only works if ARSSE is open.

Need more admins or guards on server!!  Angry
Yes, i agree.
29  Server / Zombies / Re: Difficulty level adjustment on: April 01, 2011, 03:48:49 PM
I suppose i may have overdone it a bit the last time i jacked with the bot choosing function. Ill give it another shot.
30  Server / General / Re: Wtf. on: April 01, 2011, 03:48:18 PM
Wait, is it possible to make the game auto-kick whoever starts the kick vote? Not necessarily ban them, just boot them from the game.

I wish, but there is no way for a script to detect a votekick. Except possibly a backwards way of detecting the actual kick upon success.
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