Hacktank's Forum

Other => Programming => Topic started by: Hacktank on September 05, 2011, 01:58:43 PM



Title: HGL Hacktank Graphics Library
Post by: Hacktank on September 05, 2011, 01:58:43 PM
Hello all, yesterday I started a project im calling HGL, or rather, Hacktank Graphics Library. Its purpose is to allow an infinite amount of OpenGL windows to be created through an object oriented approach. It is a DLL, so updates are easy. At this point multiple windows work, drawing to each window independently works, working on texture handling at the moment. Check out this video :D : http://goo.gl/v6GJx (http://goo.gl/v6GJx)


Title: Re: HGL Hacktank Graphics Library
Post by: Hacktank on September 07, 2011, 08:17:31 PM
Ok, now it is actually usable, lol. You can remove window borders, resize and move the window from commands, do full rendering, load/display fonts and textures and much more. It manages texture loading and management internally. Here is a new (much better) video showing its many window performance. The recording program actually killed the framerate pretty bad, without it going i can get 10+ frames per sec on 400 windows at the same time that are all on screen, rendering a poly and the text "FPS: x". Anyway, new video link: http://goo.gl/yPj4G (http://goo.gl/yPj4G). If you other programmers want to try it out ill send you a zip.

PS: With my new domain name, Hacktank.INFO, I think im going to start a development blog :D.


Title: Re: HGL Hacktank Graphics Library
Post by: Squiddy on September 09, 2011, 09:23:11 PM
I'm already sorrying for my lack of knowledge, but why would we use that for?

@Offtopic: Could you give me a few explanations? I am kind of lost on my studies :(


Title: Re: HGL Hacktank Graphics Library
Post by: CamKrist on April 03, 2013, 04:03:04 AM
I decided to give a hand and sent a post into social bookmarks. I hope the popularity will rise in.


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