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    November 4th, 2015
    Hacktank
    Chess AI – Introduction

    Introduction Recently I decided that I wanted to learn what makes a chess AI tick. It turns out, at its heart, a chess AI is deceptively simple: white looks at every possible move it can make versus every possible move black can make as a response, versus white’s possible responses to that response, etc etc and …

    June 22nd, 2014
    Hacktank
    More work on my physics engine

    Over the last month I have been improving my physics engine for an upcoming team project. Some of my more recent work on it is contained in my “3D Convex Collision Detection” article series; however there are still things to talk about. Here is an overview of the major features of the engine:   Rigid …

    June 20th, 2014
    Hacktank
    3D Convex Collision Detection, Part 2: EPA

    This is the second of a three article series that will teach you how to efficiently detect collisions, generate contact information, and generate convex hulls for 3D objects. This article focuses on generating contact information using the Expanding Polytope Algorithm (EPA). It is highly recommended that you read my previous article on GJK intersection testing …

    June 16th, 2014
    Hacktank
    3D Convex Collision Detection, Part One: GJK

    This is the first of a three article series that will teach you how to efficiently detect collisions, generate contact information, and generate convex hulls for 3D objects. This article focuses on detecting the collisions via the Gilbert–Johnson–Keerthi (GJK) algorithm.   GJK: The GJK algorithm takes advantage of a very special property of the Minkowski …

    May 15th, 2014
    Hacktank
    GUI Editor: Part 1

    I have been doing more work on my GUI system. I intend on creating a GUI editor in the vein of the windows forms editor. To this I have added support for loading menus via XML. I am using RapidXML, created by Marcin Kalicinski (http://rapidxml.sourceforge.net/), as he claims it is the fastest free library in …

    April 21st, 2014
    Hacktank
    HDX (DirectX) Framework and Demo Minigame

    Gameplay: I have been working on a project to familiarize myself with the DirectX API (originally learned OpenGL). To that end I have thrown together the minigame Spacechase. The scenario is that you are piloting a dropship that is trying to catch up to a faster and much larger hostile ship. This other ship is …

    December 13th, 2012
    Hacktank
    So, I made a DLL Injector

    I was playing GTA 4 yesterday and was annoyed that I couldnt do borderless windowed mode… So the natural next move is to build a dll injector to force it to be borderless. Right?.. Anyway enjoy, it can force (virtually)any program’s window to be borderless, once its loaded into the process just press pageup to …

     

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